Director Blueprint (AI Animation Director)
The Project Blueprint is VideoClaw's director layer — a project-level visual bible that locks the film language above the existing execution layer (cinematography.ts, filmmaking-prompts.ts). It is distinct from the Story Bible: the story bible tracks continuity (cast, settings, props, scene timeline); the blueprint tracks visual direction (color system, lighting grammar, per-character camera language, environment atmosphere, the project camera bible).
Design principle (from the source "AI Animation Director" system): the blueprint is "a director layer ABOVE your existing camera reference, not a replacement for it." It does not change how prompts are composed — it locks the decisions they express.
Generate it (the ai-director skill)
Authoring a blueprint is a creative task, so it lives in the ai-director skill (skills/ai-director/SKILL.md), which runs the staged director master-prompt (intake → 8 sections) and emits a project-blueprint.json. The CLI is the deterministic half: it validates, normalizes, and persists that JSON, then the prompt composer consumes it.
The eight locked sections:
- Visual identity — aesthetic, influences (what's borrowed), texture, scale, time-of-day, one-line thesis.
- Master color system — 4–6 named colors (where + emotional function), Kelvin range, warm/cool shift meaning, contrast, saturation, optional
gradeId. - Lighting grammar — key direction, quality, shadow strategy, practicals, and three signature setups (intimate / tension / hero).
- Character blueprint — per character: silhouette identity, signature detail, 3-color palette, costume, what the design communicates, a voice profile, and power / vulnerability / signature camera framing.
- Environment blueprint — per location: emotional function, visual anchors, scale, light/color, and the 5 sensory words (1 smell + 1 texture + 1 sound + 2 feelings).
- Project camera bible — camera relationship, when it moves vs. locks, 3 dominant shots, rare shots, primary angles/movements, forbidden movements, focal feel, depth strategy, and the one rule the camera must never break.
- Performance rules — acting style, dialogue energy, silence usage, intensity scale, casting pattern, what to avoid.
- Output notes — runtime, aspect ratio, motion style, editing rhythm, 8–12 vibe keywords.
CLI
# Validate + persist a skill-authored blueprint JSON (writes artifacts/project-blueprint.json):
vclaw video director-blueprint --project <slug> --from-json <path> --write
# Print the persisted blueprint:
vclaw video director-blueprint --project <slug> --showdirector-blueprint only validates and stores — generation is the skill's job. Validation is lenient on sub-fields (missing strings → empty) but strict on the eight required sections, throwing a single invalid_flag_value error listing all missing sections. The artifact is managed + history-tracked (artifacts/project-blueprint.json, schema schemas/video/artifacts/project-blueprint.schema.json).
How it's consumed
vclaw video filmmaking-prompts auto-reads artifacts/project-blueprint.json (graceful — absent → byte-identical legacy output) and enriches every scene packet:
A compact, prose-only addendum is appended after the canonical 13-block Seedance body (so the block-order contract is preserved) and uses no Kelvin/hue numerals (so the
prompt-lintprose-register check passes):DIRECTOR — Palette: <master colors>. Look: <contrast/saturation + vibe keywords>. Lighting: <scene's signature setup>. Subject: <present character — silhouette, signature detail; signature framing>. Atmosphere: <5 sensory words>. Rule: <the one rule>.The scene's signature lighting setup is selected from its text (tension words →
tension, reveal/hero words →hero, elseintimate).The camera bible's forbidden movements are validated against each scene's prompt; a
forbidden-camera-movementissue is raised per hit.When the bible forbids
handheld, thestoryboard-grid-referencepacket also drops its default "Handheld camera moments may be used to boost realism" boilerplate — so the prompt never instructs a forbidden move (and the checker never flags its own boilerplate). No blueprint / handheld allowed → the clause stays, byte-identical to legacy.
The underlying camera/lighting vocabulary lives in src/video/shot-grammar.ts (shot-size emotional taxonomy, movement grammar with Seedance syntax, the sensory-words rule, the two-temperature technique helper in lighting-grade-register.ts, re-exported by cinematography.ts). See references/video/camera-bible.md and references/video/ai-director-blueprint.md.
Modules
| File | Role |
|---|---|
skills/ai-director/SKILL.md | The staged director master-prompt (generation) |
src/video/project-blueprint.ts | Artifact type + validate/write/read |
src/video/blueprint-prompt.ts | Render the DIRECTOR addendum + forbidden-move detection |
src/video/shot-grammar.ts | Camera-bible shot/angle/movement taxonomy + sensory-words rule |
src/video/filmmaking-prompts.ts | Consumes the blueprint into every scene packet |
schemas/video/artifacts/project-blueprint.schema.json | Canonical artifact schema |
